Monday, June 17, 2019
Director of Marketing for WhizBang Games Research Paper
Director of Marketing for WhizBang Games - Research Paper ExampleWithin the last a couple of(prenominal) years, many games get hold of been of great influence on the industry of gaming. This has led to growth in video gaming evolution (Creasey, and Myers, 1986, p.257). From my point of view, I theorise the most influential games include Final Fantasy, Mario Brothers, Grand larceny car and World of Warcraft. How does our culture impact video games? Video games be impacted by our culture through promotion of family game night. This is done through the families having quality time for fun. Also, for educational purposes, learning which uses educational tools is encouraged. All types of academic disciplines argon tried and true reading skills, English skills and skills of mathematics (Favaro, 1982, p.19)). Moreover, video games are created basing on reality of life. Therefore, through the gaming world, normal life activities like being rich, being a police man, being a fighter amo ng others are depicted. Lastly, through the growth and evolution of video gaming industry, there was growth for video games indicating that video games are positively impacted by our culture. How do you think the gaming industry has to adapt in order to minimize negative effects to our culture? For minimisation of negative effects to our culture, I believe that gaming industry has to ensure that reduction of rage content and finishual content is adhered to. In my opinion, many games which are meant for mature people are viewed by children hence the need to minimize on sexual content and violence content video games. Several games have violence content and sexual content which affect the girl child and boy child in the society the girl child is more affected than boy child through video games. Also, more family friendly games should be aired thus encouraging many people to watch the video games. Lastly, producers should bring in minimizing negative effects of media and maximizing positive effects of media through production of age-appropriate programs which are designed well (Griffiths, 1991a, p.312). Assessment B, Part 1 - Exploring the mould and Controversy of Modern Electronic Games What are approximately of the most controversial issues you have notice? The most controversial issue I have discovered is violence. Violence is portrayed as the most controversial issue in video games although other controversial issues exist such as that of Grand Theft Auto. Other controversial issues include foul language, sex, amount and time spent in playing video games (Graybill et al, 1987, p.7). How can I explain the industrys response to concerns that gaming perpetuates obesity? On explaining the response of industry that obesity is perpetuated by gaming, it is true that the current Nintendo Wii can make one lose his or her weight. One can also fight obesity through being active and participating in games such as ches. Indeed, video gamers might not fight the flab but battle virtual villains thus leading to reduction of obesity. Will we ever be able to completely eliminate concerns about sex and violence in video games? Why or why not? No, we will not be able to fully eliminate concerns on violence and sex in video games. This is because such video games are highly demanded by people globally. Video games such as Grand Theft Auto and Blizzards World of Warcraft which is being subscribed by approximately nine million people who pay monthly fee (Funk, 1993, p.89). What are some positive aspects of video games?
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.